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Divinity original sin 2 wiki death fog barrel
Divinity original sin 2 wiki death fog barrel












divinity original sin 2 wiki death fog barrel

Finally, as a bug made it that combat was frozen after an enemy's turn, I clicked on one of my character's icon to try and unbug combat, and the turn order skipped two of my party members to get to the turn of the character I clicked on. But NOPE, they simply run right against a wall at the bottom floor, and voilà! they get teleported to my level instantly, coming out of the rock wall. Yet this time, I don't give up, I figure that with the high ground, I can kill the goblins as they try to climb up. So I'm down one party member right off the bat for BS reasons, AGAIN. Even a bullywug, who can jump 10 feet vertically, would not have been able to make that jump.Ĥ. I managed to have her dash away up a platform where she would have some cover and crowd control, but NOPE, a bugbear that was too far to make it to the ladder and climb simply jumped up 4 times his height. The bugbear on the high ground dashed and pushed back the cleric more than 5 meters (AGAIN - even if he had already used his action to dash!!!) over the ledge and down a few stories, almost killing her off instantly.ģ.

divinity original sin 2 wiki death fog barrel

But NOPE, the game had tricks up its sleeves. So I was in for a tough fight, but I had the high ground, so it was doable. The second time however, after the first round, ALL the goblins joined the turn other. The first time I went through that part, I fought off those goblins in a few turns, and that was it. In the goblin camp, you can enter the fortress by breaking the unstable wall, which awakens the sleeping drunk goblins. The second time I had to reload, A LOT of questionable (BS) things happened.ġ. Even if that had been the case, because the goblin was lv3 if I recall, so it was *possible* that he had that maneuver (although I didn't see any saving throw roll having been made), another goblin who was only lv1 knocked back another character several meters with an arrow.

divinity original sin 2 wiki death fog barrel

There is NO mechanic in D&D 5e that makes that happen other than the Fighter's Battlemaster's maneuver Pushing Attack (that maneuver is already questionable in itself, making an arrow push back a creature 15 feet). I know it's normal to die from falling into a bottomless pit, don't get me wrong, the concern I have is that an arrow shot KNOCKED ME BACK FIVE METERS.

divinity original sin 2 wiki death fog barrel

It was going to be a difficult fight with the whole party, but with one character being insta-killed, I just had to reload after over 2 hours of play. The first time I had to reload is because one of my characters died from the most BS mechanical issue / gameplay choice : he was 5 meters from a ledge, got shot by an arrow from a goblin, and got knocked back FIVE FEET BACKWARDS into the bottomless pit. Alright, I'll try to contain my bitterness as I just dumped 5 hours redoing the same part twice, yet I'll have to do it once again because of BS inconsistencies / mechanical issues / questionable gameplay choices.














Divinity original sin 2 wiki death fog barrel